Possible-State Greedy Search for Game Strategy
A technical reflection on a moving-number game strategy, where a 60% greedy baseline was strengthened with explicit (N, P) state tracking.
Research notes and engineering reflections on reliable AI systems, agents, retrieval, robotics, multimodal interfaces, and applied machine learning.
A technical reflection on a moving-number game strategy, where a 60% greedy baseline was strengthened with explicit (N, P) state tracking.
A mathematical note on why full-rank parameter matrices can still live near a much lower-dimensional curved manifold.
A technical reading note on the NeurIPS 2024 Ferrari paper, which studies feature-level unlearning in federated learning through sensitivity minimization.
A short note on why reliable agents need more than prompt engineering.
Retrieval gives a model context, but grounding requires evidence selection, answer constraints, and failure-aware evaluation.
Why agent evaluation should track traces, recovery behavior, tool choices, and controllability instead of only final answers.
A reflection on why medical AI systems should report uncertainty, failure modes, and evidence rather than only predictions.
Notes on combining gesture, voice, state machines, and feedback loops for robotics systems that feel controllable.
Why reliable agents need reward signals for evidence use, refusal, tool discipline, and recovery rather than only final-task success.